

level 2: new hp 6, taking level 2 psychic training. 2 points to raise telepath to level 1. Taking transmit thought as free skill. Using 1 point to buy facile mind. Using bonus point from psychic training level 2 to buy organic purification protocols. 























































































































Level 3. New hp 11. Raising Biospon to lvl 2 using 3 skill points. saving 1 skill point for next level up. The 4th skill point is from lvl 2 psychic training. Taking major organ restoration as my free technique for hitting lvl 2 in biospon (edited)





































Level 4. New hp 22 (Rolled 18 then added 4 from con bonus). Raising Telepathy to lvl 2 using 3 skill points. Using the 1 skill point saved from last level to raise con from 13 to 14. Saving the skill point that needs to be in Biospon for future level up. The 4th skill point is from lvl 2 psychic training. Taking Suppress cognition as my free technique for hitting lvl 2 in Telepathy 



























































































Grim,
Some hamlet in the middle of nowhere razed, all but one civilian left who was eyewitness. Enclave of Forcia was attacked very recently, but we warned them. We helped evac their vulnerable to elsewhere. I will try to get something concrete for you.
Glad you're alive.
P.S. - know where the emergency bunkers are and watch the sky. No timetable.


















Lvl 5: New Hp 25 saving the 2 skill points that need to go in psi leaving me with 3 saved psi points (2 of which need to be biospon) spending the other 2 points to raise talk to lvl 1. Taking henchkeeper focus. Focus raised lead to lvl 1. added 500,000 credits from endeavor, 50,000 credits dai gave everyone, subtracted 1,000 credits for hotel and bar tab. Everything should be current now 





















































































































































Creating Grim's companion Tyr Ulfson. Selected Martial Companion with soldier back ground. exert, survive, shoot all started at 0. Dex selected to be 14. Purchased 2 laser pistols, 1 laser rifle, 2 armored undersuits, 1 CFU, 5 type a power cells, backpack tl4,compad, small advanced weapon. (total cost 3,140 deducted from Grim). Tyr leveled to 2. 2 skill points to raise shoot to 1. 1 skill point to make stab 0. New hp 9 




To: Grim
From: Ivan and Kerilyn
See attached. Last one is encrypted, but probably links it all together.
---
forcia.vid - Footage of Ivan, Kerilyn, and the rest of the EP soldiers in rebel garb clearly talking with enclave peacekeepers. As the group leaves, the camera pans over shelled buildings and hastily-erected defenses, including burnt-out Nexcorp vehicles being used as barriers.
abandoned.vid - Short video of Ivan and Kerilyn making a brief stop at a desolate, abandoned town. No signs of fighting, but it looks like everyone up and left.
forest.vid - Video of Ivan, Kerilyn, and the EP soldiers trudging through the dark and complaining of the rot smell that Kerilyn is now keeping at bay. Evidence of many guns being fired until empty is present on the ground. Ivan digs and finds bodies that roughly match the "age" of the abandoned village. Too many to count.
656e637279707465640a.enc - Encrypted data copied from the dataport of a downed Nexcorp drone.













































level 6 new hp 36. 4 points spent to raise Biospon to 3. Taking terratic overload as technique. I had 3 psi skill points saved. Saving the remaining skill points for next level. So 3SP saved one must be in any psi (edited)
level 7 new hp 37. 4 points spent to raise telepathy to level 3. Telepathic assault taken as technique. 3 points spent to purchase accelerated succor. All points spent now. Henchkeeper keep focus raised to level 2.


Trade 3/90 





















To: Headmaster Regulas Fate, From: Torgrim, I am new to the academy and doing some research into my family’s history with Psionics. Have you ever heard of a discipline called Judication? 
Torgrim,
Welcome to the academy Torgrim. Judication is a rather outdated term, and not precisely a psionic discipline but something adjacent, though they use metadimensional energy in similar ways. In modern times they are known as Yama Kings. I will attach a file of what we currently have archived on Yama Kings. Please let me know if there is anything else I can do for you, I hope this aids in your research.
Headmaster Fate


















level 8 new hp 42. 1 Point spend to purchase remote repair. 1 point to buy metaspi 0. 1 point to buy stab 0. Remaining 1 point saved (1 general points.) (edited)
















































Landing Bay 100K
Living quarters 10K
Research Lab 25K
Secure Library 25K
Workshop 25K
Supply Bunker 50K
Garage 10K
Rec Facility 25K
Total: 270
Existing rooms - Not sure if credits are needed to fix them up
Secure Vault
Common Room - Planning on Turning it into Grims room
Room with computer - planning on turning it into Grims office
Not sure if there is a premium for building in a mountain
Also, not sure what the cost would be to add an elevator system 








Adding 400,000 credits for LLF pay. 500,000 credits for Psi Academy endeavor and 10,000 for ghoul mission. new credit total is 1,310,405 Level 9. New HP is 43 (1 HP increase due to rolling less than previous HP) Using the 1 saved SP and the 4 new SP gained to purchase Biospon Lvl 4. Taking Holistic Optimization Patterning as free power up for leveling discipline. 
Tyr (Martial Companion Character) Lvl 3. New HP is 10 (1 HP increase due to rolling less than previous HP). Spending the 3 new SP to purchase shoot 2. 
Checking to see if I met the following goals:
Participate in operations against ghoul king 3xp
Demonstrate effectiveness of my psychic abilities in combat 3xp
Stop harvesting of population on Yauvani 3xp
Build a personal sanctum for me and my team 3xp (edited) Adding 6xp from mission and 10K. new xp is 81/93. New credit amount is 1320405 

ok adding the xp from all the goals puts me at 93/93. starting level up to 10 
Level 10. New HP is 51. Saving all SP. 1 must be biospon, 1 must be any psychic. 2 can be anything. Taking Tinker 1 Focus. Increasing fix from -1 to 1 because of 3 fix sp from tinker. AB raised to five. 










Hello!
We're making an effort to blend in with the local population right now, so here's some basics:
Leathers, dark colors, bright metals, and the occasional neons are all the style right now as is dark makeup for both men and women.
Most carry small blades or a small gun, as the city does have a violent crime problem, and the leadership there seems too decentralized to do much about it
Most activity seems to be at nighttime, with people sleeping through the day cycle.
The grav explorer would very much stand out, as would any weaponry heavier than sidearms.
Local slang and attitudes trend towards... excess and edginess.
Down there, I'm going by Catherine Mars. Just look me up. Oh, and Lan's here, too - under Su. :) (edited)














Things on the ground are looking... strange. Can update better in person. If you're dressed to blend in, we've got a hotel suite at <address>, number 404. Meet up, talk details, see where we go from there?
- Natalia

































































































































































































































































































































































Level 11. New HP is 57. Spending 8SP all SP from level 10 were saved. 2 have to be biospon and 2 addition have to be psychic skills. Using 5 of those SP to purchase Telepathy 4. Taking Unity of though as free technique. Using remaining 3 to purchase metamorph. 




































































Lamplighter's Eh? Lot of good those vaults ever did. Galaxy is a mess, and we're just here to mop things up for the next generations to ruin. We will respect your message, and give you recognition, but we don't believe in your mission
I appreciate your recognition. I hope in time to also change your mind regarding my mission. I however know that will take time and trust. If there’s anything I can do or anything resources you need let me know. I want to help
































































































































































































































































































































































Level 12. New HP is 58 (+1 increase due to rolling lower). 4SP gained. 2 being used to purchase tissue integrity field. saving the remaining 2 sp
































To: Octavian
From: Grim
I am sure you have seen the news from the exchange of light. They emptied the LLF accounts. I am planning on selling stored up resources, but it is going to set us back some. At least we got the medical services up and running beforehand. I messaged the Exchange asking for our funds back. Do you have any connections from the past that we may be able to leverage. I also want to make sure they aren’t friends before I murder them, drink their blood, and place their heads on pikes as a warning to any organization that crosses house Onoferos. (edited)

Octavian,
I will head to Tece soon. Just wrapping up some loose ends dealing with our Extaurren problem













Level 13.
New HP is 59 (+1 increase due to rolling same). 4SP gained. (1 Bio, 1 any Psi, 2 normal sp) plus 2 saved SP from last level.
New Focus: Tinker level 2
Raising Fix to level 2 - 3sp cost.
1 Bio SP, 1 PSi SP and 1 Normal SP being saved
Edited-Actual level is 13 not 12 (edited)Lan Yu
Level 4.
New HP is 14. 4SP gained.
Raising Connect to level 1 -2 SP cost
Raising Know to level 1 - 2 SP cost (edited)Tyr
Level 4.
New HP is 19.
3 SP gained.
Raising Exert to level 1 -2 SP cost
Saving 1 SP (edited)




























spending 1 Psi SP to purchase psychic engineering lvl 0







































Octavian, I have captured two hunters and the hard drives from the hunters communications facility. Do you want me to bring them to your compound or back to LLF headquarters. I plan to have my people decode the drives while I use my abilities to try and pry information from the hunters minds.

































































An attempt was made on my life. It failed. Those who are loyal will report to the old LLF vault up north where you will meet my offworld friend. Those who do not show up will be known for the traitors they are and will be assumed to have been complicit with this ill advised failed attempt. You are to report tomorrow as soon as the sun sets. Elders must be present, I will view any attempt to send an underling as a direct insult









All of the houses know of your Elders treachery. Whoever kills her can be the new house elder, will receive 10 mil credits, and earn my friendship. 





























































































































































1




























































































Level 14.
New HP is 60 (+1 increase due to rolling same). 4SP gained. (1 Bio, 1 any Psi, 2 normal sp) plus 3SP saved (1 bio, 1 psi, and 1 normal).
Raising Psychic engineering to lvl 1. -2 Psi SP. Taking purify the bonds technique
Raising Talk to lvl 2 -3 normal SP
2 biospon SP being saved





































































































































































































































































































































































1














































Lightbringer,
Thank you for informing me of the success of the Mushera expedition. That is fantastic news, unfortunately I am unsure if I will be able to personally visit soon. If we have any other Lamplighters available to explore and document the site that would be most excellent, I am very interested to learn what might be found. Once I tackle some local issues for the NMC I then plan to spend some time figuring out a solution to our need for a secure lab to store and research dangerous artifacts. So, it is uncertain when I could even make my way south.
Regards,
Iracus Varanu





























































Level 15.
New HP is 61 (+1 increase due to rolling same). 4SP gained. (1 Bio, 1 any Psi, 2 normal sp) plus 2SP saved (2 bio).
Raising Psychic engineering to lvl 2. -1 Psi SP -2 normal SP. Taking set the cogs spinning technique
3 biospon SP being saved

































































































































































































































































































[5, 4] Result: 10








































[6] Result: 6









[20] Result: 20
















[39] Result: 39































To | Lightbringer Grim
From | Thulee Blue
Subject | Re: Gaiapsion Help Wanted
Hello Grim,
Thanks for the detailed message, sounds like an interesting problem, and a good thing to do. I am currently indisposed on Parnika but can help you out after I'm done here. Got some form of Monster to wrangle first.
Some food for thought - To communicate I feel I'd need to be reasonably close to the subject. Not sure if the technique has significant 'range' so to speak.
Star-light & sturdy growth,
Thulee



















































Level 16.
New HP is 74. 4SP gained. (1 Bio, 1 any Psi, 2 normal sp) plus 3 SP saved (3 bio).
Taking Quintessential Reconstruction (4Bio sp)
Taking Authority lvl 1 focus (+3 Sp from focus raises lead to 2)
Saving 1 psi SP (unrestricted) and 2 normal SP

















































[2d6+4] Roll: [6, 6] Result: 16







[1d20+6] Roll: [18] Result: 24

[2d8+2] Roll: [8, 2] Result: 12

[4d20] Roll: [20, 17, 15, 2] Result: 54

[4d10] Roll: [6, 5, 5, 4] Result: 20











[1d20+3] Roll: [18] Result: 21

[3d6] Roll: [6, 5, 2] Result: 13



[2d8+2] Roll: [5, 1] Result: 8







[1d20+5] Roll: [17] Result: 22

[1d10] Roll: [10] Result: 10



[1d20+6] Roll: [14] Result: 20





















